![]() ![]() ![]() Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed at this time, class experience is awarded but no class points are gained. ![]() Each class has its own pool of class points independent of other classes. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first. Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing Defense, Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. Irrational Games, 2K Australia, Iron Galaxy Studiosīit.Trip Presents.As a player trains each class, they will be able to level up both their characters levels and class levels. Interactive Entertainment, Supergiant Games Studio Wildcard, Instinct Games, Efecto Studios, Virtual Basement, Abstraction Games Gold, Interplay Entertainment, MacPlay, ElektroGames, IQ Publishing, Akella, The Digital Lounge, Focus Home Interactive, BulkyPixĪperture Tag: The Paint Gun Testing Initiative Midnight City, Majesco, Ziggurat InteractiveĪaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesomeĭelphine Software International, U.S. The main list is not legally binding in a court of law, due to the nature of user-provided page value edits and the heavy reliance on them.Cargo Drilldown currently lacks the ability to sort by developers' system requirements that could've handled such instances. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |